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TodayI also made quite a few adjustments to game balance, especially loot frequency. This was based on both feedback and personal observation, and we'll see how the new rates feel. The ATN should also be a bit more strict now with free food and healthcare. Combat now has a ' wait turn ' move always available, to help remind new players that they can skip turns rather than choosing from limited, undesireable moves. Added ability to spy on hexes in addition to creatures, which can be used to reveal hidden creatures before entering. Changed creature detection stat to be fixed instead of varying per-turn. Changed full meal benefits to have higher hydration value. Fixed a bug that caused running moves left to restore during battle. Fixed a bug that caused previously visible creatures to sometimes start battle invisible. Fixed typos in Hatter and Looter encounters. Fixed a bug that caused stacked conditions to have wrong start date in save games.