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TodayAdded hex fading to minimap. Added giizhik smudge stick effects to some situations. Added ability to confiscate items in encounters, and give them back later. Added lockbox item to game. Added confiscate items to Zom Zom's and one other encounter. GUI containers) to avoid confiscation. Added new ' SetWaypoint ' property to AI so conditions can set and queue waypoints. Added ' TriggerEncounter ' to AI so AI can have conditions applied when reaching waypoint. Added AI waypoint code to support encounter trigger at end of each waypoint. Added ' Player ' precondition to all plot encounters, so only player can trigger them( now that AI can trigger, too). Added condition to allow crafting during some encounters. Added custom AI hex looting algorithm, so AI prefers better loot. Added code to prevent AI overloading self when looting. Added method on AICreature to add and remove conditions to player( for plot flags). Pass 2 hours in encounter). Added code to ignore talisman when surrendering in combat. Added UVD items in 4 varieties, plus scratched.