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TodayAdded ambush screen before battles where player is unseen. Added Hiya Poopy children's backpack to game. Added penalty of ATN exile if trying to sell human meat there. Added vision penalties to gas mask. Added camp benefits to AI creatures when entering hexes. Added innoculation to Blue Rot if player survives phase 3. Added code to make sneak attacks always successful. Added code to make sneak attacks do extra damage. FMoveCost property to creatures to control cost per hex modifiers via conditions. Changed hiding to remain active while moving, but costs double moves per hex. Changed Blue Rot to transmit at different ranges depending on stage. Changed SetImmunity to support more than one ID per call. Changed ' duffle ' to more traditional ' duffel '. Changed skilled and unskilled hiding bonuses to be better. Changed penalties to visibility and awareness for movement to apply to all creatures instead of just player.