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TodayAdded recipe to break UVDs and cases into plastic shards. Added swamp and forest crash site scavenge locations. Added nasal allergy condition. Added nasal allergy as accident to urban and brutish scavenging. Added new rubble camp type. Added new scavenge locale for Great Black Swamp. Added code to auto-advance combat turns if player is asleep for more than 2 consecutive turns. Added a new battle move to crawl away from battle if crippled and opponent is unconscious. Added defoliant and exposure condition. Added new field to conditions to set their transfer range to other creatures in combat. Added gas mask item, and situations where it can be useful. Added immunity field to creatures, so they can resist conditions. Added code to round move reserve left UI to 2 digits. Added code to remove ' running ' condition when entering combat. Changed map to have larger swamp area, with jagged boundary.